﻿using System;
using System.Collections.Generic;
using System.Text;
using System.Drawing;
using Microsoft.DirectX;
using KGE.Define;


namespace KGE.BasicCOM
{
    public class SceneCOM : GameCOM
    {
        public Point Camera;

        public SceneCOM(Game g)
            : base(g)
        {
 
        }

        public override void Draw()
        {
            base.Draw();
        }

    }
}
